Project Overview

The Adventure Layer is a groundbreaking initiative in the domain of blockchain technology, specially designed to cater to the increasing demands of the web3 gaming industry. As an Layer 2 (L2) network, The Adventure Layer leverages unique sharding technology to facilitate horizontally scaling solutions and introduces theoretically infinite transactions per second (TPS) with ultra-low gas fees to the current crypto gaming realm. It also introduced game libraries and tool kits designed specifically to make building FOCGs easier. The primary goal of this initiative is to provide the crypto gaming industry with an ultimate solution to the enduring scalability challenges that have historically hindered blockchain applications in high-demanding scenarios within gaming.

In the landscape of digital gaming, transactions need to be swift and efficient to maintain an engaging user experience. Further, for FOCGs, state transitions and logic need to be handled with precision and modularity, while developer tool kits specifically crafted for onchain games need to be designed. The traditional blockchain architectures often need these requirements, particularly under the strain of high transaction volumes typical of popular games. The Adventure Layer addresses these challenges by introducing an innovative platform designed to support FOCGs through a specialized game engine deployed natively across its sharded blockchain.

Key concepts integral to the Adventure Layer

  • Layer 2 (L2): Networks that build on the existing blockchain (Layer 1) to enhance performance and scalability.

  • Sharding: A method of splitting a database to spread the load across multiple servers, thus enhancing transaction throughput.

  • Fully Onchain Games(FOCGs): A gaming architecture where all aspects of the game, including state management and logic, are processed on the blockchain.

  • Entity Component System (ECS): An architectural pattern used in game development that promotes greater flexibility and scalability in managing game entities and their behaviors.

Last updated