Adventure Layer Whitepaper V1
  • Introduction
  • Project Overview
  • Problem Statement
  • Architecture of The Adventure Layer
  • Core Components and Mechanism of The Adventure Layer
    • Sharding Module
      • Detailed Design of State Synchronization
      • Benefits of the Shard-Sharing State in The Adventure Layer
      • Performance Metrics in the Shard Module
    • Adventure Game Library (AGL)
      • Enhancements with Parallel Ticking System
      • Design of the Parallel Ticking System
      • Benefits of the Parallel Ticking System
  • Implementation Strategy
  • Security Measures
  • Compatibility and Integration of Adventure Layer's SDK
  • Conclusion
Powered by GitBook
On this page

Implementation Strategy

To ensure robust and efficient operation, The Adventure Layer employs a phased implementation approach:

  1. Initial Setup and Configuration: Establishing the basic infrastructure of the optimistic rollup and initial shard setup, including configuration of the base protocols and deployment of the initial network nodes.

  2. Integration and Testing: Integrating the sharding module with the optimistic rollup and conducting extensive testing to ensure seamless operation across both components. This phase includes stress testing under simulated high-transaction environments typical of online games.

  3. Deployment and Scaling: Gradual deployment of the network, starting with a limited number of shards and scaling up as stability and performance metrics are validated. This phase also involves onboarding initial game developers and gathering feedback for iterative improvements.

  4. Continuous Monitoring and Optimization: Ongoing monitoring of network performance and security, with periodic updates to optimize throughput, reduce latency, and enhance the overall user and developer experience.

PreviousBenefits of the Parallel Ticking SystemNextSecurity Measures

Last updated 9 months ago